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Isaac Barrett
Isaac Barrett
Freelance Artist | Concept Designer
West Midlands, United Kingdom

Summary

I am a Freelance Concept Artist/Designer currently working in the entertainment industry. My Industry experience ranges from concept art and illustration, for videogame development, board games and theme parks.

Skills

Concept ArtEnvironment DesignCharacter Design

Software proficiency

Blender
Blender
Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT

Experience

  • Freelance Concept Artist at Isaac Barrett Design
    Coventry
    June 2015 - Present

    I provide Concept Art, Design and Illustrations to Entertainment based clients.

    Projects and Clients Include:

    - Conductr - Unannounced project [Concept Artist 2023]

    - Cadbury Chocolate Quest - Cadbury world - Imaginize [Concept Artist 2022]

    - World of Jumanji - Imaginize - Chessington world of Adventures [Concept Artist 2020-2021]

    - Legoland Windsor - Mythica - Imaginize - [Concept Artist 2020-2021]

    - Golden Girls Funkoverse Board Game 1 - Funko Games - Game Board Illustrator [2019]

    - Golden Girls Funkoverse Board Game 2 - Funko Games - Game Board Illustrator [2019]

    - ArcadeCoinGames - Get to the Orange door [GTTOD] - Concept Artist [2019-2020]

  • Freelance Concept Artist at Scruffy Dog, Design, Create & Deliver
    Birmingham
    June 2015 - December 2017

    I worked in-house producing Concept Art and Designs for their Theme Park theming Design projects with a range of well known International clients including:

    - Alton Towers - Galactica- Concept Artist [2015]

    - Alton Towers - The Wickerman - Concept Artist [2016-2017]

    - Heide Park - How to Train your Dragon land - Concept Artist [2015-2016]

    - Thorpe Park - The Walking Dead Ride [2016]

  • Game Artist at AVM TV
    London, United Kingdom
    April 2013 - June 2013

    My role starting as a intern, and continuing as a Freelancer included producing 3d assets for two iPad Apps; ‘Raceworks’ and ‘Designer’.

  • Art Intern at Supermono Studios
    London, United Kingdom
    April 2012 - April 2012

    I completed an internship where my tasks ranged from 2D art tasks, to taking part in scrums and meetings for two of their published iPad games including:

    -Rescue Rush - 2D Artist [2012]

    -Forever Drive - Level Artist [2012]